【Course Introduction】
In four months, our program will
guide you through various techniques for creating garage kits using 3D
software. The program will strengthen your basic sculpting skills, introduce
the rules of garage kit production combined with 3D printing technology, and
provide hands-on experience with the full process—from early-stage model
creation, mid-stage supervision of 3D printing, to post-production work such as
polishing and grey-spraying. After completing the course, you will be able to
independently create garage kit prototypes and use them for mass production.
Outstanding students may be directly interviewed and hired by top domestic
companies, and we will also recommend other prototype artist positions.
Alternatively, you can start your own studio and become an independent
commercial prototype artist.
【Target Students】
1. Artists with experience in 3D
game art production or animation production who wish to bring their works to
life in physical form.
2. Sculptors who are skilled in
using materials like clay, plaster, and resin to create garage kits, and now
wish to utilize the latest 3D technology to complete their prototypes.
3. Current art students,
enthusiasts, or beginners who aspire to pursue a career in related fields.
4. Industry professionals who are
interested in the 3D printing process and workflow for garage kit production.
【Course Content】
○ Basic Maya Software
○ Basic ZBrush Software
○ Basic Fusion360 Software
○ Full Process of Capsule Toy
Figure Prototype
○ Full Process of Clay Digital
Prototype
○ Full Process of Mechanical
Digital Prototype
○ Full Process of Male-Scale Garage
Kit Digital Prototype
○ Full Process of Female-Scale
Garage Kit Digital Prototype
○ Female-Scale Garage Kit Digital
Prototype Part Breakdown
○ Full Process of 3D Printing and
Post-Processing for Physical Models
【Faculty Team】
Yu Yang
Since 2005, Yu Yang has been
involved in the animation, gaming, and CG education industry for 16 years. For
6 years, he served as the Art Director. In 2016, he joined ABOUTCG and founded
the ABOUTCG Offline Academy. Over his career in animation and gaming, he has
participated in the production of over a hundred game projects, accumulating
rich experience in high-precision character model creation. His portfolio
includes numerous Japanese anime IP games, such as Super Sonico, Senran
Kagura, White Cat Project, and Pop'n'Panic Warships, as well
as Western-style games like Call of Duty, Prototype, Assassin's
Creed, League of Legends, and Bloodborne. As an experienced
garage kit player, he co-developed China's first digital garage kit prototyping
course with 3D printing technology alongside ABOUTCG founder Zhang Ye in 2017.
To date, nearly 1,000 students have enrolled in both online and offline
courses, and many talented individuals have been sent to numerous garage kit
development companies in China.
Li Bowen
Li Bowen is proficient in
high-precision 3D character model creation, with a particular expertise in
combining 3D printing technology for Japanese-style garage kit character
prototyping and post-processing. He has participated in the development of
multiple Japanese-style garage kit products both domestically and
internationally. Since 2017, he has joined the offline teaching team and been
involved in both digital garage kit prototype courses and technical course
development. His personal works have won awards multiple times at events such
as the Shanghai New Year Model Exchange Competition and the Figup Garage Kit
Festival. He also shares garage kit making tutorials on the anime platform
Bilibili, receiving significant positive feedback.
【Course Fee】
Online Course: ¥4580 per person.
Offline Course: ¥26800 per person
(minimum 20 participants to start the course).
【Course Schedule】
Courses are available for groups of
20 or more participants, with rolling sessions throughout the year.
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