【Course】
Future-Oriented Game
Character Design Program
【Course Introduction】
High-performance on-the-fly engines and new production
processes are already approaching photo-quality rendering with conventional
renderers, and a new generation of software and tools is simplifying and
streamlining the complexity of the work. The so-called “next-gen” is a thing of
the past, and we'll present you with the rules and processes of the future.
From the beginning of the modeling design to the inspiration reference, and
then to the specific production process such as the construction of the middle
model, high model refinement, low model baking, and finally into the engine
rendering of the picture are all explained in detail. Includes a complete
demonstration of the production process as well as personal experience in the
project for many years.
【Target Students】
Basic knowledge of Maya or
related 3D software is required. For total beginners, we offer complimentary
foundation courses, please contact our advisors for details.
【Course Content】
Concept Design | Modeling | Texture Mapping | Dynamics Simulation Pipeline | Hair/Grooming Workflow | Engine Integration Pipeline
【Faculty Team】
Our instructor team comprises senior experts and directors from leading international game studios. With years of experience in AAA game production and quality control, they have mastered high-quality game character art creation, production pipelines, quality tracking, as well as skills and position-specific training - delivering focused, efficient learning straight to the core.
【Course Fee】
4-Month Intensive Program: ¥27,800
【Course Schedule】
Classes launch upon
reaching 30 students, with year-round rolling enrollment.
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