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【Course】
Future-Oriented Game Character Design Program
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Course

Future-Oriented Game Character Design Program

Course Introduction

High-performance on-the-fly engines and new production processes are already approaching photo-quality rendering with conventional renderers, and a new generation of software and tools is simplifying and streamlining the complexity of the work. The so-called “next-gen” is a thing of the past, and we'll present you with the rules and processes of the future. From the beginning of the modeling design to the inspiration reference, and then to the specific production process such as the construction of the middle model, high model refinement, low model baking, and finally into the engine rendering of the picture are all explained in detail. Includes a complete demonstration of the production process as well as personal experience in the project for many years.

Target Students

Basic knowledge of Maya or related 3D software is required. For total beginners, we offer complimentary foundation courses, please contact our advisors for details.

Course Content

Concept Design | Modeling | Texture Mapping | Dynamics Simulation Pipeline | Hair/Grooming Workflow | Engine Integration Pipeline

Faculty Team

Our instructor team comprises senior experts and directors from leading international game studios. With years of experience in AAA game production and quality control, they have mastered high-quality game character art creation, production pipelines, quality tracking, as well as skills and position-specific training - delivering focused, efficient learning straight to the core.

Course Fee

4-Month Intensive Program: ¥27,800

Course Schedule

Classes launch upon reaching 30 students, with year-round rolling enrollment.



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